pub struct hkAlignSceneToNodeOptions<'a> {
pub __ptr: Option<Pointer>,
pub parent: hkReferencedObject,
pub m_invert: bool,
pub m_transformPositionX: bool,
pub m_transformPositionY: bool,
pub m_transformPositionZ: bool,
pub m_transformRotation: bool,
pub m_transformScale: bool,
pub m_transformSkew: bool,
pub m_keyframe: i32,
pub m_nodeName: StringPtr<'a>,
}
Expand description
§C++ Info
- name:
hkAlignSceneToNodeOptions
- version:
2
- signature:
0x207cb01
- size:
24
(x86)/40
(x86_64) - vtable:
true
Fields§
§__ptr: Option<Pointer>
§Unique index for this class
- Represents a pointer on XML (
<hkobject name="#0001"></hkobject>
) Option::None
=> This class isclass in field
.(<hkobject></hkobject>
)
§Note
Not present in the binary & Not exist actual C++ field.
parent: hkReferencedObject
Alternative to C++ class inheritance.
m_invert: bool
§C++ Info
- name:
invert
(ctype:hkBool
) - offset:
8
(x86)/16
(x86_64) - type_size:
1
(x86)/1
(x86_64)
m_transformPositionX: bool
§C++ Info
- name:
transformPositionX
(ctype:hkBool
) - offset:
9
(x86)/17
(x86_64) - type_size:
1
(x86)/1
(x86_64)
m_transformPositionY: bool
§C++ Info
- name:
transformPositionY
(ctype:hkBool
) - offset:
10
(x86)/18
(x86_64) - type_size:
1
(x86)/1
(x86_64)
m_transformPositionZ: bool
§C++ Info
- name:
transformPositionZ
(ctype:hkBool
) - offset:
11
(x86)/19
(x86_64) - type_size:
1
(x86)/1
(x86_64)
m_transformRotation: bool
§C++ Info
- name:
transformRotation
(ctype:hkBool
) - offset:
12
(x86)/20
(x86_64) - type_size:
1
(x86)/1
(x86_64)
m_transformScale: bool
§C++ Info
- name:
transformScale
(ctype:hkBool
) - offset:
13
(x86)/21
(x86_64) - type_size:
1
(x86)/1
(x86_64)
m_transformSkew: bool
§C++ Info
- name:
transformSkew
(ctype:hkBool
) - offset:
14
(x86)/22
(x86_64) - type_size:
1
(x86)/1
(x86_64)
m_keyframe: i32
§C++ Info
- name:
keyframe
(ctype:hkInt32
) - offset:
16
(x86)/24
(x86_64) - type_size:
4
(x86)/4
(x86_64)
m_nodeName: StringPtr<'a>
§C++ Info
- name:
nodeName
(ctype:hkStringPtr
) - offset:
20
(x86)/32
(x86_64) - type_size:
4
(x86)/8
(x86_64)
Trait Implementations§
Source§impl<'a> Clone for hkAlignSceneToNodeOptions<'a>
impl<'a> Clone for hkAlignSceneToNodeOptions<'a>
Source§impl<'a> Debug for hkAlignSceneToNodeOptions<'a>
impl<'a> Debug for hkAlignSceneToNodeOptions<'a>
Source§impl<'a> Default for hkAlignSceneToNodeOptions<'a>
impl<'a> Default for hkAlignSceneToNodeOptions<'a>
Source§impl<'de> Deserialize<'de> for hkAlignSceneToNodeOptions<'de>
impl<'de> Deserialize<'de> for hkAlignSceneToNodeOptions<'de>
Source§fn deserialize<__D>(deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<'a> HavokClass for hkAlignSceneToNodeOptions<'a>
impl<'a> HavokClass for hkAlignSceneToNodeOptions<'a>
Source§impl<'a> PartialEq for hkAlignSceneToNodeOptions<'a>
impl<'a> PartialEq for hkAlignSceneToNodeOptions<'a>
Auto Trait Implementations§
impl<'a> Freeze for hkAlignSceneToNodeOptions<'a>
impl<'a> RefUnwindSafe for hkAlignSceneToNodeOptions<'a>
impl<'a> Send for hkAlignSceneToNodeOptions<'a>
impl<'a> Sync for hkAlignSceneToNodeOptions<'a>
impl<'a> Unpin for hkAlignSceneToNodeOptions<'a>
impl<'a> UnwindSafe for hkAlignSceneToNodeOptions<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more